What percentage of health to get to before vanishing. # I'm not enabling stealth because I pull to engage, instead of engaging in melee, suggested to turn it on if you're # Disable pull and wait if you're not pulling! # Don't touch these unless you know what you're doingĭefact= act:checkbandage js:checkbandage()ĭefact= act:stoprun js:wowjs.wowStopRun()ĭefact= act:approach predefined:approach distge:4 dist:4 approachcheck:checkApproachTarget()ĭefact= act:lootapproach predefined:lootapproach distle:25 distge:5 dist:5ĭefact= act:reachCombat js:ReachCombatDistance()ĭefact= act:loot predefined:loot distle:5 js:lootable() # Note, the name is hemo because that's what I use, if you use sinister strike, just adjust the energy cost in theĭefact= act:hemo slot:1 key:1 cooldown:1 js:checkhemo()ĭefact= act:evis slot:1 key:2 cooldown:1 js:checkevis()ĭefact= act:evasion slot:1 key:9 prevacttime:300 js:checkevasion()ĭefact= act:vanish slot:1 prevacttime:300 key:8ĭefact= act:bandage slot:1 prevacttime:300 key:6ĭefact= act:flurry slot:1 key:3 prevacttime:120 js:checkflurry()ĭefact= act:poisonmh slot:1 key:0 prevacttime:10ĭefact= act:poisonoh slot:1 key:- prevacttime:10 Defact= act:pull key:= slot:1 js:checkpull()
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